I designed Tektonic after a close friend of mine fell and suffered a hematoma after falling on a downhill ride without a helmet. Tektonic asks whether a helmet that heals would be more useful over one that is replaced after a single use.
Downhill skating typically involves riders reaching speeds of 40 mph with some topping out at over 70 mph.
Downhill skating is extremely dangerous when proper safety gear and helmets are not worn.
The young riders who make up the majority of the longboarding community often work within budgets. Most helmets are compromised after a single impact. When a helmet is over $200 it becomes impractical for riders to replace after ever fall. However, falling early and often is a crucial and unavoidable step in learning how to properly skate. Consequently, riders often go unprotected after a fall destroys their helmet.
The three most popular downhill skate helmets are not actually skate helmets. Although each have their own strengths, these helmets are not designed to handle the unique demands and dangers of a downhill setting.
I created foam mockups to map out a geodesic pattern that provided the maximum amount of coverage. I moved the honeycomb cells to the helmet's foam interior for added practicality and safety.
I developed a 'stylevolution' that maps the trajectory of longboarding's aesthetic. Beginning as a whacky and experimental activity, the sport has become more aggressive and technical in its design.
The Tektonic is designed for precision safety and downhill gravity
The honeycomb cells on the inside of the helmet are replaceable and can be swapped when they are damaged. The nature of the honeycomb geometry isolates the damage caused by the impact's shock to prevent an entire helmet becoming obsolete because of damage to the foam.